Pages in category “DMRs”

The following 5 pages are in this category, out of 5 total.

What is PUBG SLR?

Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The SLR (Self Loading Rifle), is a DMR type weapon in BATTLEGROUNDS. A semi-automatic, British version of the venerable FN FAL battle rifle, its 7.62mm cartridge it is chambered for delivers great stopping power at long distances in a moderately stable and accurate package, and has seen usage amongst various military forces across the globe for more than 50 years.

This weapon was introduced in the Test Server PC 1.0 update #12.

PlayerUnknown’s Battlegrounds SLR in detail

The SLR can be seen as a more powerful version of the SKS, dealing more damage at the expense of more recoil. Unlike the SKS however, it lacks an attachment point for any foregrips, requiring the user to have good recoil control and steady hands. Given that its initial bullet velocity is higher than that of the SKS as well as the fact that it also reloads slower, the SLR is more suited to ranged combat where there is ample cover and time to engage enemies. The length of the weapon may become an issue in close range engagements or when attempting to peek in and out of cover constantly.

  • Classic semi-automatic long rifle.
  • ~ In-game description

Attachments

The following are attachable to this firearm:

Magazines -‎

Muzzle -‎

Sights‎ –

Stocks‎ –

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Gallery

Trivia

  • The SLR is based on the L1A1 SLR, a British version of the Belgian FN FAL.
  • In the datamined files, the weapon files are named “FNFal” while in-game it’s called the SLR. Mostly due to copyright reasons.

Weapon audio

  • SLR
  • Icon weapon SLR.png
  • Details
  • 5/2/18 (Version: 3.8.21.9)
  • Overview
  • 58
  • 840 m/s
  • 20,000
  • 100 – 500
  • 0.100s
  • Semi-auto
  • Magazine
  • 3.683
  • 2.783
  • Uncommon
  • Spread
  • 7
  • 0.15
  • 0.01
  • 9
  • Deviation
  • 3.5
  • 1.6
  • 0.005
  • 1.7
  • 0.9
  • 0.022
  • 8
  • 3.5
  • 300
  • 0.7
  • Recoil
  • Sway
  • Camera DOF
  • 40
  • 55
  • 1.5
  • Miscellaneous
  • Data
  • 7.62mm
  • 10
  • 20
  • 500
  • 4
  • Rifle
  • Semi-auto
  • Classic semi-automatic long rifle.
  • Body Damage (10 meters)
  • 60.90
  • 42.60
  • 36.50
  • 27.40
  • Headshot Damage (10 meters)
  • 136.3
  • 95.4
  • 81.7
  • 61.3

What is PUBG SKS?

Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The SKS is a Carbine/DMR type weapon in BATTLEGROUNDS.

This weapon was introduced in the Early Access launch day of 2017.

PlayerUnknown’s Battlegrounds SKS in detail

The SKS (Samozaryadny Karabin sistemy Simonova) is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles.

The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself.

  • Semi-auto Russian DMR.
  • ~ In-game description

Update history

Update #12 – v3.8.21.9
  • Decreased the damage of the SKS.
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update – v3.5.5.6

  • Decreased firing rate of the SKS.

Early Access (Month 4 Update) – v2.2.18

  • Added a lower rail attachment slot to the SKS.

Early Access (Month 2 Update) – v2.3.28

  • Cheek pad is now attachable to the SKS.

Early Access (Month 1 Update) – v2.2.18

  • Adjusted the firing sound of the SKS in mid to long range combat.

Attachments

The following are attachable to this firearm:

Grips –

Magazines -‎

Muzzle -‎

Sights‎ –

Stocks‎ –

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Trivia

  • The SKS featured in game is outfitted with an aftermarket Tapco Intrafuse railed stock that utilizes an AR buffer tube and collapsible M4 stock in a Flat Dark Earth finish.
  • When a cheek pad is attached to the SKS, it takes on the appearance of the Command Arms CP2 Cheek Riser.

Gallery

In-game

Real-life counterpart

Weapon audio

  • SKS
  • Icon weapon SKS.png
  • Details
  • 5/2/18 (Version: 3.8.21.9)
  • Overview
  • 53
  • 800 m/s
  • 20,000
  • 100 – 300
  • 0.090s
  • Semi-auto
  • Magazine
  • 4.550s
  • 3.100s
  • Uncommon
  • Spread
  • 7.00
  • 0.15
  • 0.01
  • 9
  • 0.50
  • 0.20
  • 2.00
  • 5.00
  • 15.00
  • Deviation
  • 3.10
  • 1.40
  • 0.068
  • 1.40
  • 0.90
  • 0.022
  • 8.00
  • 0 – 3.5
  • 0 – 300
  • 0.80
  • 0.60
  • Recoil
  • 0.1 – 8
  • 9.00
  • 8.00
  • 15.00
  • 0.55
  • 6.00
  • – 0.10
  • – 0.65
  • 0.65
  • 12.00
  • 6.00
  • 0.73
  • 0.80
  • 2.00
  • 0.80
  • 0.60
  • Sway
  • 1.00
  • 1.00
  • 1.50
  • 0.50
  • 0.20
  • Camera DOF
  • 40.00
  • 55.00
  • 1.50
  • Miscellaneous
  • 150 ms
  • 400 ms
  • Data
  • 7.62mm
  • 10
  • 20
  • 500
  • 5
  • Rifle
  • Semi-auto
  • Semi-auto Russian DMR.
  • Body Damage (10 meters)
  • 55.60
  • 38.90
  • 33.30
  • 25
  • Headshot Damage (10 meters)
  • 124.50
  • 87.10
  • 74.70
  • 56

What is PUBG QBU?

Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The QBU (QBU-88) is a DMR type weapon exclusive to Sanhok, replacing the Mini 14 on that map in BATTLEGROUNDS.

  • This weapon was teased on June 20th, 2018 in the ‘Welcome to Sanhok – 6.22.18’ video [1].
    • Weapon was officially announced July 15th, 2018.

PlayerUnknown’s Battlegrounds QBU in detail

The QBU is a Chinese bullpup designated marksman that fits the theme/location of the Sanhok. The rifle features a bipod that deploys upon proning. When deployed, the bipod significantly reduces the recoil when shooting.

  • Semi-auto bullpup designated marksman rifle.
  • ~ In-game description

Attachments:

The following are attachable to this firearm:

Magazines -‎

Muzzle -‎

Sights‎ –

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Media

Videos

Gallery

Weapon audio

References

  • QBU
  • Icon weapon QBU88.png
  • Details
  • 7/24/18 (Version: 4.4.4.2)
  • Overview
  • 48
  • 945 m/s
  • 10,000
  • Semi-auto
  • Magazine
  • Uncommon
  • Data
  • 5.56mm
  • 10
  • 20
  • 500
  • 3
  • Rifle
  • Semi-auto
  • Semi-auto bullpup designated marksman rifle.
  • Body Damage (10 meters)
  • 50.40
  • 35.20
  • 30.20
  • 22.60
  • Headshot Damage (10 meters)
  • 112.80
  • 78.90
  • 67.60
  • 50.70
  • Body Damage (100 meters)
  • 50.10
  • 35.10
  • 30.10
  • 22.50
  • Headshot Damage (100 meters)
  • 112.30
  • 78.60
  • 67.30
  • 50.50

What is PUBG Mk14 EBR?

Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The Mk14 EBR (Mark 14 Enhanced Battle Rifle) is a DMR type weapon in BATTLEGROUNDS and can only be found in air drops. Originally built for US special operations units, this rifle has seen widespread use within the US military, owing to its full-power 7.62x51mm cartridge and proven reliability. In BATTLEGROUNDS, it sees use as a hard hitting long range rifle for putting down targets for anyone lucky enough to come across this weapon in an air drop.

This weapon was introduced in the July 2017 monthly update.

PlayerUnknown’s Battlegrounds Mk14 EBR in detail

The Mk14 can be seen as a bigger version of the SKS – dealing more damage per shot and with more recoil as well. The most notable difference from the SKS is the ability of the Mk14 to switch to an automatic fire mode, enabling its wielder to deliver a huge amount of damage for different situations, whether it be house-clearing or surprise contact with another player. The high recoil limits the effectiveness of this function to close ranges however, and the already low magazine capacity coupled with the lengthy reload duration requires the user to have a very steady aim when going full auto, particularly if there is more than one enemy around.

The bipod reduces recoil when shooting from a prone stance and thus encourages its user to locate a position from which they can fire upon targets with relative safety, delivering quick and powerful follow up shots to finish them off.

The Mk14 will deal maximum damage out to 120 meters, with minimum damage being dealt past 488 meters.

  • Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force
  • ~ In-game description

Update history

Update #12 – v3.8.21.9
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update – v3.5.5.6

  • Decreased recoil for the Mk14.

Attachments

The following are attachable to this firearm:

Magazines -‎

Muzzle -‎

Sights‎ –

Stocks‎ –

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Trivia

  • The Mk14 EBR is based on the Mk 14 Mod 0 variant of the Mk 14 EBR, although they are typically loaded with 20-round magazines as standard rather than the 10 round magazines seen in game.

Gallery

In-game

Real-life counterpart

Weapon audio

  • Mk14 EBR
  • Icon weapon Mk14.png
  • Details
  • 5/2/18 (Version: 3.8.21.9)
  • Overview
  • 61
  • 853 m/s
  • 20,000
  • 100 – 800
  • 0.090s
  • Semi-auto, Full-auto
  • Magazine
  • 3.683s
  • 2.783s
  • Rare
  • Spread
  • 7.00
  • 0.15
  • 0.01
  • 9
  • 0.50
  • 0.20
  • 2.00
  • 5.00
  • 15.00
  • Deviation
  • 3.50
  • 1.60
  • 0.01
  • 1.70
  • 0.90
  • 0.02
  • 8.00
  • 0 – 3.5
  • 0 – 300
  • 0.80
  • 0.70
  • Recoil
  • 0.1 – 8
  • 11.50
  • 8.00
  • 15.00
  • 0.55
  • 10.00
  • – 0.10
  • – 0.65
  • 0.65
  • 12.00
  • 6.00
  • 0.73
  • 0.80
  • 2.10
  • 0.80
  • 0.40
  • Sway
  • 1.00
  • 1.00
  • 1.50
  • 0.50
  • 0.20
  • Camera DOF
  • 40.00
  • 55.00
  • 1.50
  • Miscellaneous
  • 150 ms
  • 400 ms
  • Data
  • 7.62mm
  • 10
  • 20
  • 500
  • 4
  • Rifle
  • Semi-auto, Full-auto
  • Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALs and Delta Force.
  • Body Damage (10 meters)
  • 64
  • 44.80
  • 38.40
  • 28.80
  • Headshot Damage (10 meters)
  • 143.30
  • 100.30
  • 86
  • 64.50

What is PUBG Mini 14?

Note: Statistics pulled from http://battlegrounds.party/weapons/raw/

The Mini 14 is a Carbine/DMR type weapon in BATTLEGROUNDS.

A lightweight semi-automatic rifle, the Ruger Mini-14 is named so due to its resemblance as a smaller version of the M14 battle rifle. Popular with law enforcement, security personnel, hunters, ranchers and target shooters, it now sees use in picking off opponents at a distance in BATTLEGROUNDS.

This weapon was introduced in the September update of 2017.

PlayerUnknown’s Battlegrounds Mini 14 in detail

A lightweight rifle classified as a sniper rifle in terms of attachments, compared to other weapons in its class, the Mini-14 deals less damage and only has attachments for muzzle, magazine and sight mods, making up for these shortcomings with a very high muzzle velocity – the highest of any weapon in the game – and low bullet drop, as well as a larger magazine capacity, making it suitable for situations where quick follow up shots are required at long range, as well as close quarters combat when the trigger just needs to be pulled as fast as possible, hoping that the enemy is the first to go down. It has a rather lengthy reload time so make sure the area is secure before inserting a fresh magazine.

The Mini-14 will deal maximum damage out to 90 meters. Damage will continually decrease beyond that point, reaching its minimum value past 420 meters.

  • Semi-auto carbine.”
  • ~ In-game description

Update history

Update #12 – v3.8.21.9
  • Slightly increased the damage of the Mini 14.
  • Increased head, body, and limb shot modifier.
  • Increased vertical and horizontal recoil.
  • Decreased the recoil recovery rate.
  • Added new recoil animations.

Official release PC 1.0 Update – v3.5.5.6

  • Decreased firing rate of the Mini 14.

Attachments

The following are attachable to this firearm:

Magazines -‎

Muzzle -‎

Sights‎ –

Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

Trivia

  • While the name implies that it is a Mini-14 (specifically, the GBF variant), the gun is modeled with an unusable fire selector switch that would allow 3-round burst and fully automatic functionality, technically making it an AC-556F since it also has a folding stock.

Gallery

Weapon audio

  • Mini 14
  • Icon weapon Mini14.png
  • Details
  • 5/2/18 (Version: 3.8.21.9)
  • Overview
  • 46
  • 990 m/s
  • 10,000
  • 100 – 200
  • 0.13333s
  • Semi-auto
  • Magazine
  • 3.600s
  • 2.700s
  • Uncommon
  • Spread
  • 5
  • 0.15
  • 0.02
  • 8.50
  • 0.50
  • 0.20
  • 2
  • 5
  • 15
  • Deviation
  • 3.50
  • 1.20
  • 0.003
  • 1.30
  • 0.80
  • 0.03
  • 8
  • 0 – 3.40
  • 0 – 300
  • 0.80
  • 0.60
  • Recoil
  • 0.05 – 3.15
  • 11.20
  • 8
  • 12
  • 0.40
  • 11
  • +0.05
  • -0.45
  • 0.45
  • 12.00
  • 5.00
  • 0.71
  • 1.20
  • 3
  • 0.80
  • 0.60
  • Sway
  • 1.00
  • 1.00
  • 1.50
  • 0.20
  • Camera DOF
  • 10
  • 20
  • 1.20
  • Miscellaneous
  • 0.15s
  • 0.5s
  • Data
  • 5.56mm
  • 20
  • 30
  • 500
  • 3
  • Rifle
  • Semi-auto
  • Semi-auto carbine.
  • Body Damage (10 meters)
  • 48.30
  • 33.80
  • 28.90
  • 21.70
  • Headshot Damage (10 meters)
  • 108.10
  • 75.60
  • 64.80
  • 48.60