What is PUBG SKS?
Note: Statistics pulled from http://battlegrounds.party/weapons/raw/
The SKS is a Carbine/DMR type weapon in BATTLEGROUNDS.
This weapon was introduced in the Early Access launch day of 2017.
Contents
PlayerUnknown’s Battlegrounds SKS in detail
The SKS (Samozaryadny Karabin sistemy Simonova) is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles.
The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself.
- “ Semi-auto Russian DMR. ”
- ~ In-game description
Update history
- Decreased the damage of the SKS.
- Increased head, body, and limb shot modifier.
- Increased vertical and horizontal recoil.
- Decreased the recoil recovery rate.
- Added new recoil animations.
Official release PC 1.0 Update – v3.5.5.6
- Decreased firing rate of the SKS.
Early Access (Month 4 Update) – v2.2.18
- Added a lower rail attachment slot to the SKS.
Early Access (Month 2 Update) – v2.3.28
- Cheek pad is now attachable to the SKS.
Early Access (Month 1 Update) – v2.2.18
- Adjusted the firing sound of the SKS in mid to long range combat.
Attachments
The following are attachable to this firearm:
Grips –
- Image Name
Angled Foregrip (AR, SMG, DMR)
Half Grip
Light Grip
Thumb Grip
Vertical Foregrip (AR, SMG, DMR)
Magazines -
- Image Name
Extended Mag for AR, S12K
Extended Mag for Snipers, DMR
Extended QuickDraw Mag for AR, S12K
Extended QuickDraw Mag for Snipers, DMR
QuickDraw Mag for AR, S12K
QuickDraw Mag for Snipers, DMR
Muzzle -
- Image Name
Compensator for AR, S12K
Compensator for Snipers
Flash Hider for AR, S12K
Flash Hider for Snipers
Suppressor for AR, S12K
Suppressor for Snipers
Sights –
- Image Name
15x PM II Scope
2x Aimpoint Scope
3x Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Holographic Sight
Stocks –
- Image Name
Cheek Pad (DMR, SR)
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
- Image Name
15x PM II Scope
2x Aimpoint Scope
3x Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Angled Foregrip (AR, SMG, DMR)
Cheek Pad (DMR, SR)
Compensator for AR, S12K
Compensator for Snipers
Extended Mag for AR, S12K
Extended Mag for Snipers, DMR
Extended QuickDraw Mag for AR, S12K
Extended QuickDraw Mag for Snipers, DMR
Flash Hider for AR, S12K
Flash Hider for Snipers
Half Grip
Holographic Sight
Light Grip
QuickDraw Mag for AR, S12K
QuickDraw Mag for Snipers, DMR
Suppressor for AR, S12K
Suppressor for Snipers
Thumb Grip
Vertical Foregrip (AR, SMG, DMR)
Trivia
- The SKS featured in game is outfitted with an aftermarket Tapco Intrafuse railed stock that utilizes an AR buffer tube and collapsible M4 stock in a Flat Dark Earth finish.
- When a cheek pad is attached to the SKS, it takes on the appearance of the Command Arms CP2 Cheek Riser.
Gallery
In-game
-
Announcement image
-
Inventory tooltip, early beta version of the game.
-
Render of the SKS.
-
Iron sight
Real-life counterpart
-
The Tapco SKS with a bayonet cut…
-
…compared to its more traditional, wooden brethren.
Weapon audio
- Audio Type Firing Mode Track preview
- Normal SKS single fire
- Suppressed SKS single fire
- Reloading SKS reload
- Weapons
- Firearms
- Melee
- Throwables
- Attachments
- Ammunition
.300 Magnum Ammo • .45 ACP Ammo • 12 Gauge Ammo • 5.56mm Ammo • 7.62mm Ammo • 9mm Ammo • Flare • Bolts
- SKS
- Details
- 5/2/18 (Version: 3.8.21.9)
- Overview
- 53
- 800 m/s
- 20,000
- 100 – 300
- 0.090s
- Semi-auto
- Magazine
- 4.550s
- 3.100s
- –
- –
- Uncommon
- Spread
- 7.00
- 0.15
- 0.01
- 9
- 0.50
- 0.20
- 2.00
- 5.00
- 15.00
- Deviation
- 3.10
- 1.40
- 0.068
- 1.40
- 0.90
- 0.022
- 8.00
- 0 – 3.5
- 0 – 300
- 0.80
- 0.60
- Recoil
- 0.1 – 8
- 9.00
- 8.00
- 15.00
- 0.55
- 6.00
- – 0.10
- – 0.65
- 0.65
- 12.00
- 6.00
- 0.73
- 0.80
- 2.00
- 0.80
- 0.60
- Sway
- 1.00
- 1.00
- 1.50
- 0.50
- 0.20
- Camera DOF
- 40.00
- 55.00
- 1.50
- Miscellaneous
- 150 ms
- 400 ms
- Data
- 7.62mm
- 10
- 20
- 500
- 5
- Rifle
- Semi-auto
- Semi-auto Russian DMR.
- Body Damage (10 meters)
- 55.60
- 38.90
- 33.30
- 25
- Headshot Damage (10 meters)
- 124.50
- 87.10
- 74.70
- 56
What is PUBG Mini 14?
Note: Statistics pulled from http://battlegrounds.party/weapons/raw/
The Mini 14 is a Carbine/DMR type weapon in BATTLEGROUNDS.
A lightweight semi-automatic rifle, the Ruger Mini-14 is named so due to its resemblance as a smaller version of the M14 battle rifle. Popular with law enforcement, security personnel, hunters, ranchers and target shooters, it now sees use in picking off opponents at a distance in BATTLEGROUNDS.
This weapon was introduced in the September update of 2017.
Contents
PlayerUnknown’s Battlegrounds Mini 14 in detail
A lightweight rifle classified as a sniper rifle in terms of attachments, compared to other weapons in its class, the Mini-14 deals less damage and only has attachments for muzzle, magazine and sight mods, making up for these shortcomings with a very high muzzle velocity – the highest of any weapon in the game – and low bullet drop, as well as a larger magazine capacity, making it suitable for situations where quick follow up shots are required at long range, as well as close quarters combat when the trigger just needs to be pulled as fast as possible, hoping that the enemy is the first to go down. It has a rather lengthy reload time so make sure the area is secure before inserting a fresh magazine.
The Mini-14 will deal maximum damage out to 90 meters. Damage will continually decrease beyond that point, reaching its minimum value past 420 meters.
- “ Semi-auto carbine.” ”
- ~ In-game description
Update history
- Slightly increased the damage of the Mini 14.
- Increased head, body, and limb shot modifier.
- Increased vertical and horizontal recoil.
- Decreased the recoil recovery rate.
- Added new recoil animations.
Official release PC 1.0 Update – v3.5.5.6
- Decreased firing rate of the Mini 14.
Attachments
The following are attachable to this firearm:
Magazines -
- Image Name
Extended Mag for AR, S12K
Extended Mag for Snipers, DMR
Extended QuickDraw Mag for AR, S12K
Extended QuickDraw Mag for Snipers, DMR
QuickDraw Mag for AR, S12K
QuickDraw Mag for Snipers, DMR
Muzzle -
- Image Name
Compensator for AR, S12K
Compensator for Snipers
Flash Hider for AR, S12K
Flash Hider for Snipers
Suppressor for AR, S12K
Suppressor for Snipers
Sights –
- Image Name
15x PM II Scope
2x Aimpoint Scope
3x Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Holographic Sight
Red Dot Sight
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
- Image Name
15x PM II Scope
2x Aimpoint Scope
3x Scope
4x ACOG Scope
6x Scope
8x CQBSS Scope
Compensator for AR, S12K
Compensator for Snipers
Extended Mag for AR, S12K
Extended Mag for Snipers, DMR
Extended QuickDraw Mag for AR, S12K
Extended QuickDraw Mag for Snipers, DMR
Flash Hider for AR, S12K
Flash Hider for Snipers
Holographic Sight
QuickDraw Mag for AR, S12K
QuickDraw Mag for Snipers, DMR
Red Dot Sight
Suppressor for AR, S12K
Suppressor for Snipers
Trivia
- While the name implies that it is a Mini-14 (specifically, the GBF variant), the gun is modeled with an unusable fire selector switch that would allow 3-round burst and fully automatic functionality, technically making it an AC-556F since it also has a folding stock.
Gallery
-
Announcement post
-
Inventory tooltip, beta version of the game.
-
Iron sights
Weapon audio
- Audio Type Firing Mode Track preview
- Normal Mini 14 single fire
- Suppressed Mini 14 single fire
- Weapons
- Firearms
- Melee
- Throwables
- Attachments
- Ammunition
.300 Magnum Ammo • .45 ACP Ammo • 12 Gauge Ammo • 5.56mm Ammo • 7.62mm Ammo • 9mm Ammo • Flare • Bolts
- Mini 14
- Details
- 5/2/18 (Version: 3.8.21.9)
- Overview
- 46
- 990 m/s
- 10,000
- 100 – 200
- 0.13333s
- Semi-auto
- Magazine
- 3.600s
- 2.700s
- –
- –
- Uncommon
- Spread
- 5
- 0.15
- 0.02
- 8.50
- 0.50
- 0.20
- 2
- 5
- 15
- Deviation
- 3.50
- 1.20
- 0.003
- 1.30
- 0.80
- 0.03
- 8
- 0 – 3.40
- 0 – 300
- 0.80
- 0.60
- Recoil
- 0.05 – 3.15
- 11.20
- 8
- 12
- 0.40
- 11
- +0.05
- -0.45
- 0.45
- 12.00
- 5.00
- 0.71
- 1.20
- 3
- 0.80
- 0.60
- Sway
- 1.00
- 1.00
- 1.50
- 0.20
- Camera DOF
- 10
- 20
- 1.20
- Miscellaneous
- 0.15s
- 0.5s
- Data
- 5.56mm
- 20
- 30
- 500
- 3
- Rifle
- Semi-auto
- Semi-auto carbine.
- Body Damage (10 meters)
- 48.30
- 33.80
- 28.90
- 21.70
- Headshot Damage (10 meters)
- 108.10
- 75.60
- 64.80
- 48.60
What is PUBG M416?
Note: Statistics pulled from http://battlegrounds.party/weapons/raw/
The HK416, (referred to as the M416 in-game) is an assault rifle/carbine type weapon in BATTLEGROUNDS. A tactical rifle based on the discontinued XM8-project as an improvement of both the M16/AR-15 and the M4 Carbine, it integrates the short-stroke gas piston system from the G36 rifle for less recoil and increased reliability. Adopted by the militaries of several countries across the world, in BATTLEGROUNDS it proves very popular due to the number of attachments it can accept, allowing a great amount of flexibility.
Contents
PlayerUnknown’s Battlegrounds M416 in detail
Compared to the other 5.56mm assault rifles, in its unmodified state the M416 is fairly similar to the others besides its slightly faster rate of fire compared to the SCAR-L, however its strong points are the fact that it can accept the most modifications of any of the assault rifles, accepting muzzle, magazine, stock, lower and upper rail attachments, as well has having exceptional stability, only bested by the AUG. A fully modified M416 is therefore highly sought after as its very low recoil allows for controllable fully automatic fire, even with a 4x ACOG Scope attached.
The M416 will deal maximum damage out to 60 meters, with damage reaching a minimum at 445 meters.
- “ Germans do things properly. ”
- ~ In-game description
Update history
- Rebalanced AR’s so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
- Restricted big scopes (8x and up) for use with all AR’s.
- Slightly decreased the damage of the M416.
- Increased reload time by 30% for the M416.
- Decreased recoil recovery rate.
- Added new recoil animations.
Early Access (Month 2 Update) – v2.3.28
- Modified recoil for the M416.
Attachments
The following are attachable to this firearm:
Grips –
- Image Name
Angled Foregrip (AR, SMG, DMR)
Half Grip
Light Grip
Thumb Grip
Vertical Foregrip (AR, SMG, DMR)
Magazines -
Muzzle –
Sights –
Stocks –
- Image Name
Tactical Stock for M416, Vector
Master list
The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.
- Image Name
2x Aimpoint Scope
3x Scope
4x ACOG Scope
6x Scope
Angled Foregrip (AR, SMG, DMR)
Compensator for AR, S12K
Extended Mag for AR, S12K
Extended QuickDraw Mag for AR, S12K
Flash Hider for AR, S12K
Half Grip
Holographic Sight
Light Grip
QuickDraw Mag for AR, S12K
Red Dot Sight
Suppressor for AR, S12K
Tactical Stock for M416, Vector
Thumb Grip
Vertical Foregrip (AR, SMG, DMR)
Trivia
- The M416 is modeled on the 14.5 inch barrel variant of the HK416. While this gun’s designation as M416 rather than HK416 would imply service usage within the U.S. military, this is often done in video games to avoid copyright issues.
- The fire selector switch has settings for safe, semi-auto and full-auto represented as NO PEW, PEW and PEW PEW PEW respectively.
- In the context of PUBG, this gun is often referred to as an M4 (i.e. Colt M4 Carbine) even though both rifles have very little in common, although this is purely for simplicity and speed.
Gallery
In-game
-
Inventory tooltip from the alpha version of BATTLEGROUNDS.
-
Inventory tooltip from the beta version of BATTLEGROUNDS.
-
Tooltip within the in-game inventory menu prior to Update 1.0.
-
The fire selector switch.
-
Iron sight
-
The M416 in real life.
Weapon audio
- Audio Type Firing Mode Track preview
- Normal M4 single fire
- Normal M4 full-auto
- Suppressed M4 single fire
- Suppressed M4 full-auto
- Weapons
- Firearms
- Melee
- Throwables
- Attachments
- Ammunition
.300 Magnum Ammo • .45 ACP Ammo • 12 Gauge Ammo • 5.56mm Ammo • 7.62mm Ammo • 9mm Ammo • Flare • Bolts
- M416
- Details
- 5/2/18 (Version: 3.8.21.9)
- Overview
- 43
- 880 m/s
- 3,500
- 100 – 400
- 0.0857s
- Single, Auto
- –
- –
- Magazine
- 2.100s
- 1.900s
- Uncommon
- Spread
- 4.00
- 0.14
- 0.02
- 8.50
- 0.50
- 0.20
- 2.00
- 5.00
- 15.00
- Deviation
- 3.10
- 1.35
- 0.01
- 1.30
- 0.80
- 0.02
- 8.00
- 0 – 3.20
- 0 – 300
- 0.80
- 0.60
- Recoil
- 0.05 – 7
- 15.00
- 9.50
- 15.00
- 0.50
- 10.00
- -0.10
- -0.75
- 0.75
- 12.00
- 6.00
- 0.70
- 0.70
- 2.10
- 0.80
- 0.60
- Sway
- 1.00
- 1.00
- 1.50
- 0.50
- 0.20
- Camera DOF
- 35.00
- 50.00
- 1.00
- Miscellaneous
- 150 ms
- 500 ms
- Data
- 5.56mm
- 30
- 40
- 500
- 5
- Assault Rifle
- Semi-auto & Full-auto
- German do things properly.
- Body Damage (10 meters)
- 43
- 30.10
- 25.80
- 19.30
- Headshot Damage (10 meters)
- 101
- 70.70
- 60.60
- 45.40
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