The SKS (Samozaryadny Karabin sistemy Simonova) is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a
user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and
long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles.
The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots,
which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use
that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself.